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An animated, magical barrier, created for the 'Body and Soul' game demo, using Unity's Shader Graph feature. Uses Voronoi noise, animated through the use of a time variable, alongside a Fresnel effect to show the 'glowy' outline of the object, and a scene depth variable to aid in determining if there are any other objects intersecting with the effect. 

Software Used

Unity

Character animations by Oliwia Szmyd

Character models by Jack Litster-Campbell

MAGICAL BARRIER SHADER GRAPH

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