top of page
An animated, magical barrier, created for the 'Body and Soul' game demo, using Unity's Shader Graph feature. Uses Voronoi noise, animated through the use of a time variable, alongside a Fresnel effect to show the 'glowy' outline of the object, and a scene depth variable to aid in determining if there are any other objects intersecting with the effect.
Software Used
Unity
Character animations by Oliwia Szmyd
Character models by Jack Litster-Campbell
MAGICAL BARRIER SHADER GRAPH
bottom of page
