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Post-processing material implemented in Unreal Engine 5.2 inspired by Deaths Door, where when the player character moves behind an element of the environment, a shadowy silhouette of them is shown so that the player can still navigate successfully.
Software Used
Unreal Engine 5
Character models/animations are UE5's Mannequin and the Paragon Minions from the Unreal Marketplace.
CUSTOM DEPTH POST-PROCESSING MATERIAL
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