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Tool created in Unreal Engine 5.2 using Editor Utility Widgets that allows the intensity of light sources (one or multiple at any one time) to be increased/decreased by a percentage input. It's purpose is to allow for the tweaking of multiple/all lights in a scene at once, to achieve the aesthetic and feel that is desired.
Software Used
Unreal Engine 5
Languages Used
Blueprint Scripting
Shown above is the function that is called when either of the buttons on the Editor Utility Widget are pressed. In this, the set of selected actors in the scene is filtered by "Light", the change percentage is read in from the text input box shown in the widget, and then the necessary calculations are applied to all selected lights.
LIGHT INTENSITY TOOL
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