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Software & Game Developer
Tool created in Unreal Engine 5.2 using Editor Utility Widgets that allows the intensity of light sources (one or multiple at any one time) to be increased/decreased by a percentage input. It's purpose is to allow for the tweaking of multiple/all lights in a scene at once, to achieve the aesthetic and feel that is desired.
Software Used
Unreal Engine 5
Languages Used
Blueprint Scripting
LIGHT INTENSITY TOOL
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