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Reforj is an open-world, sandbox, survival game developed in 4J Studios' in-house voxel engine: the Elements engine. It released in pre-alpha in 2025 on the Xbox Insider program.

Working in C++, I have taken responsibility for much of the player animation implementation, and full implementation of the Boomshroom, Skimmer, and Mariner mobs. Additionally, fixing bugs and improving in-house tooling is a core part of my role on Reforj. 

REFORJ

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© 2022-2026. Kayla Wallace. All Rights Reserved

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