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Tool created in Unreal Engine 5.2 using Editor Utility Widgets in which static mesh actors can be chosen in level and duplicated any number of times (within reason), on any - or multiple - axes, creating an automated way of tiling meshes. 

Software Used

Unreal Engine 5

Languages Used

Blueprint Scripting

STATIC MESH TILING - LEVEL DESIGN TOOL

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© 2022-2026. Kayla Wallace. All Rights Reserved

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