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A two-player, 3D platformer in which the players have to work together to collect keys and reach the end of the level. Created using the .NET sockets API to explore lower-level network implementation. Created for a university assignment.

Software Used

Unity

Languages Used

C#

Visual Studio 2019

The first video in the gallery showcases the game being played by two players, connected over a local network on different PCs. The video quality suffers slightly due to the lab PCs struggling to run both the game and the recording software without a graphics card. 

The second video is a demonstration of a single player locally hosting the server and connecting a single client to better demonstrate the quality of the scene. 

NETWORKED CO-OP GAME

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© 2022-2026. Kayla Wallace. All Rights Reserved

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